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InteractiveInstallation

My interactive installation Repo & website

Interactive Installations

Project 3

Final Concept

In this project I want to explore what excatly a sightline is on a deeper level. I want to capture a little bit of the sort of perfect alignments and compositions that simply pop up. Additionally I hope to transfer some amount of the excitement and wonder of finding them into the viewers.

Not a lot of these are “art” proojects. But they are good indications on what I found to pull me in on the concept originally.

https://www.youtube.com/watch?v=CtwSgvstl8c https://www.youtube.com/watch?v=AGXbiSwcqtM http://www.amnh.org/our-research/hayden-planetarium/resources/manhattanhenge/ http://www.lundyisleofavalon.co.uk/stonehenge/images/0806sunrise2.jpg http://www.math.nus.edu.sg/aslaksen/gem-projects/hm/0102-1-stonehenge/sun.htm http://www.publicdomainpictures.net/pictures/170000/velka/tourist-binoculars-1461285217k8i.jpg http://thewellarmedwoman.com/image/data/the-well-armed-woman-articles/shooting-technique/sights%20view.jpg https://en.wikipedia.org/wiki/Royal_Naval_College,_Greenwich#/media/File:Naval_College.JPG https://www.youtube.com/watch?v=u3k6Xt30Z7g

This just does the projection mapping nothing interesting really. It is also a bit under documented I’m afraid. The media is in the data folder https://github.com/johnpasquarello/InteractiveInstallation/tree/master/P3_mapping

If you want to try it is easier to just project this screenshot (thats actually what I did when I showed it)

Documentation

Photos

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https://youtu.be/TpHMc3MXUwE https://youtu.be/VYE8HHqv2RU

Exploration/Homework

Sights on a line

So what I did here is that i set out to walk as far down a sightline as i could. I chose a sightline out of a window in MAGNET. Not for any particular reason to be honest, but that’s what I did. So armed with my camera and a 70-300mm lens I set out down Myrtle Ave. I stopped ever couple blocks or so to find the window and span a picture. I then put the resulting images through a Slow Scan TV transimission. I want to use this slow scan technique as like a material or something. Not the focus of the project. Here are the slow-scanned images.

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After I made those images I printed them (at Katherine’s suggestion). Once I had them printed i realizes that there is definitely an obvious way to hange them up. So I quickly hung up some wire and paper clips and humg them all up in a line. This was meant to be like a “scale model” of the walk I went on. Here are some pictures of that set up.

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Project 2

Design Documentation

Here is my drawing of how this thing works: Documentation of my Project

Here is the Code:

https://github.com/johnpasquarello/InteractiveInstallation/tree/master/P2_final_sketch_kinect

Here is the QLC+ showfile

https://github.com/johnpasquarello/InteractiveInstallation/blob/master/showfile.qxw

Here is a link to the lighting control software you would need.

http://www.qlcplus.org/

Process Documentation

I then moved to using a kinect depth camera in combination with the blob tracking from before for the final install.

https://youtu.be/q4tRXV3Dcao

I then moved onto a blob tracking system. I used a library called v3ga because it seems to be easier to work with and was sufficient for my purposes. I set it up such that I set the “trigger zones” when I start the program. This iteration required that the installation be up against a white wall.

You can see a couple videos of it here:

https://youtu.be/ng1NLpyDXz8

https://youtu.be/HD01nEE_bD4

Here is a screencap of the software view. I can set the colors squares anywhere to define the “trigger zones” and i can dial in the blob tracking sensitivity: Documentation of my Project

Here is the oldest test I have, I got the lights to react to the position of a face.

https://youtu.be/-i2F7IxEeLU

Here is some neat research!

Jenny Holzer’s Protect Project

http://whitney.org/Exhibitions/JennyHolzer

I’m less into the words than I am the physical and aesthetic properties. I feer that this space is really made by the light in the room. Letters formulate a strict but non-regular grid. The walls provide much of the ilumination for the space and the clever blue in the background sneaks ing ome fun color stuff. If I could make a thing like this, well that’d be just fine.

Wrinkle in time set design at The People’s Light

Unfortunately there is little documentation of this BUT I was fortunate enough to have seen the show. The set didn’t use an enourmous amount of physical stuff. What they did do was embed lines of LED strips in the floor. These strips accounted for 80% of thw “walls” in a play that takes place entirely indoors. So while technically they aren’t just “light” I’m gonna count it. It was a good influence. Documentation of my Project

James Turrell

This guy is the great grand-daddy of light art it seems. The most exciting stuff I think are the Wedgeworks, and corner shallow spaces. This guy does a lot of stuff but it almost feels more like sculpture than intallation so it’s perhaps a bit tougher to translate than the stuff above.

http://jamesturrell.com/work/type/wedgework/ http://jamesturrell.com/work/type/corner/

Project 1 Update 3

Here is the final install!

Documentation of my Project Documentation of my Project Documentation of my Project Documentation of my Project

Project 1 Update 2

Documentation of my Project Documentation of my Project

Project 1 Update 1

What I have done

  1. I have made a slew of paper tubes
  2. I have also made some of my “nails”
  3. Played with how to set this thing up
  4. Begun designing final install

Pictures

Documentation of my Project Documentation of my Project Documentation of my Project Documentation of my Project